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Old 04-24-2011, 04:27 PM   #11
JademusSreg
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Here's a hint of what is to come in the next update.
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Old 04-25-2011, 08:50 PM   #12
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I'm in need of some screenshots and more death messages. If I use your stuff in the map, your name will be included in the contribution credits in the loading screen and in this topic, of course.

Screenshots are for the score condition option cards, intended to depict the theme of conditions. Don't worry about cropping or touching them up, as I'll handle that myself. Screenshots should preferably be in bulk, inside a zip, rar, or 7z archive.
  • Survival - Survive to be the last photon cycle on the board. Get one player alive, and at least one player crashing into barriers not owned by the survivor.
  • Slayer - Earn points for each photon cycle killed by your barriers. Get at least two players to crash into a third player's barriers.
  • Endurance - Earn 1 point each second you are alive. Get at least 2 players alive navigating through barriers, and a third crashing.

Death messages, pointless and amusing. And I'm always adding more, but I can't do it alone. I need new messages for Boundary Death, Suicide, Double Suicide and Kill notifications, preferably laced with comical memes and references, and no obscene words (obscene implications are dandy).
  • Boundary Death - One player; Boundry Deaths are the easiest to avoid, and the players deserved to be mocked for them.
  • Suicide - One player; Suicides tend to be accidental, and also merit making fun of the player.
  • Double Suicide - Two players; Double Suicides involve two photon cycles crashing into one another, and is ripe for romantic and sexual parody.
  • Kill - Two players; Kills involve a player being killed by the barrier of another. There are just too many ways to describe a player defeating another.
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Old 04-26-2011, 09:32 AM   #13
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A couple of them use/remix quotes from the Tron: Legacy movie (marked with *)

Boundary Death:
  • Out there is a new world! Out there is our victory! Out there is our destiny! But apparently not for <name>! *
  • <name> believes the only way to win the game is not to play! *

Suicide:
  • <name> took himself out of the equation! *
  • Self-preservation is usually a good thing. Too bad <name> didn't think so!

Double-Suicide:
  • <name1> and <name2> went for a kiss of death and failed!
  • <name1> joined forces with <name2>. Sadly, the resulting impulse kill them both!

Kill:
  • <name1> decompiled <name2>!
  • For a microsecond <name2> caught a glimpse of victory... and then the rest of <name1>'s light-wall!
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Old 04-27-2011, 12:46 AM   #14
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Nice. They shall be put to good use.
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Old 04-27-2011, 02:00 AM   #15
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Just played the game with 2 other people. It was pretty damn fun, even with only 3 people. I couldn't imagine the chaos which would accompany 12 players. However, I do have some suggestions:

There is no easy way to find out who is still alive with a quick glance. Therefore, I suggest some sort of dialog which shows coloured icons and their name, to represent each player. When the player is alive, they have a green border around the icon. When the player dies, the icon fades and a gray border is shown. This way you can easily look and see who and how many people are left. Also, it might be a good idea to change the text sound for the death messages to something different than the default talking channel sound.

Also, it would be neat to include a jump ability (right-click) so you can spring over walls.
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Old 04-27-2011, 04:34 AM   #16
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Thanks. Glad you enjoyed it.

A life/death indicator is a great idea. I'll be sure to include it in this update.

I'll look for a better death event sound, no promises though.

There are plans for a jump ability, but not any time soon.

EDIT: Forgot to post another preview. Here it is.
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