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Old 07-23-2010, 11:25 PM   #11
AnemicRoyalty
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Mc !... would that effect you posted work with greyscale textures? If so, omfg. Can anyone say 'graphic novel in SC2?'
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Old 07-24-2010, 03:42 PM   #12
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I made a pack of light effects, and it has an inked grayscale effect... Check it here:

http://www.sc2c.org/showthread.php?p=717#post717
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Old 07-28-2010, 06:54 PM   #13
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Quote:
Originally Posted by AnemicRoyalty
Can anyone say 'graphic novel in SC2?'

I had this same thought. Hahah I can imagine someone making a really cool action game map. I also really like the idea of a map (or cinematic or part of a map) in greyscale or sepia tone.

I can easily see new map makers abusing these and making really ugly games. Ugh...
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Old 07-28-2010, 06:58 PM   #14
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Quote:
Originally Posted by 2-P
If you don't like cel-shading then it can't be helped.

To tell the truth, MC!'s is closer to cel shading. Not that yours is bad.
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Old 07-30-2010, 04:47 AM   #15
WILL THE ALMIGHTY
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Quote:
Originally Posted by 2-P
If you don't like cel-shading then it can't be helped.
It's not so much cel-shading as making the screen impossible to comprehend.
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Old 10-12-2010, 11:40 AM   #16
XimikS
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omfg, editor is more powerful as my first thing..
viewed greatly
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Old 02-14-2011, 09:40 PM   #17
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Default Cell Sh

Ho everyone,
Our ABAPer create a smart form, which prints fine. The problem is when we use shading, it prints in low resolution when we use network printing. Of course, local printing is very good.

Could you help please. Thanks

Nimo
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